Ive given a little thought to this and I have an opinion. My hypothesis is that the current version of the application actually rewards spammers ( demonstrated by the fact that they tend to get a larger following). This is good for the app because the likes, although fake, keep users engaged for a time. This may not be intended, but it is the case now. Granted, a handful of creators have brought an audience from other platforms.
However the real issue I see is that the larger channels dictate what content gets promoted with their rebytes and collabs. In a sense this is ‘user-driven’ but it’s still a winner-take-all effect because a small group has all the influence. (Honestly, I don’t see the rebyte mechanic as a positive thing at all. Maybe I’ll be swayed later.)
I’m confident this system will change because it isn’t sustainable. It would be nice to get a little more love as an early adopter, but oh well, it’s not my platform. Should have joined the beta (if I knew it existed and was invited). Im legitimately creative and I’ll do well eventually, even if it’s not here.
The app will eventually stabilize because it needs to entice its users to keep contributing content. The content is, after all, the product. And the claim of the app is to reward creativity, so there will either have to get closer to that goal, pivot hard in another direction, or lose their user base. It is in no way an easy problem to solve, but Vine did okay (I guess I never personally used it). Byte can too