Byte Animators: Suggest Tutorial Topics

I want to do some Bytes similar to the Etherington Brothers tutorials where each post handles a specific topic. I’m looking for suggestions on what types of things would be useful. The first one will cover basic timing, looping, and syncing to a beat/music. Any particular tips you’d all like to see? Lip sync? Straight ahead vs pose to pose vs tweening? Anybody have design questions? I can give tips for various software if that’s requested.

Basically I’d like this thread to be a running list of things I can break down and tricks folks want to learn :slight_smile: Let me know what you’re curious about and I’ll see what I can do!

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Alright, I’m thinking about calling this series Byte-Sized Tutes. After reading over Dom’s thread on perfect audio loops I believe I have a better understanding of the defaults when making a Byte. Any corrections are welcome because this info is meant to help people. I’m doing my best to fact check but a group effort will help us catch any mistakes.

List so far:

  1. Basics: 6.5 sec looping video, 9:16 “portrait” aspect ratio, (I tend to work 1920x1080. I’m assuming the variants of 720 also work for HD. Any ideas on SD or higher res? Can it handle 2K? 4K?) 195 frames at 30FPS, 390 frames at 60FPS
  2. Perfect Looping: Add 0.1s (3 frames at 30FPS, 6 frames at 60FPS) to both the beginning and end of the video. Animators traditionally work in 24FPS, which comes out to an unusable 2.4 frames. Dom goes into a more complicated solution for alternate frame rates in the thread. I suggest either using 30FPS or starting the loop somewhere it doesn’t need to be perfect
  3. Timing: Working on 1s, 2s, multiples, and higher frame rates
  4. Spacing: Equal spacing, interpolating, easing, and favoring
  5. Techniques: Straight ahead, pose to pose, limited, puppet, and inbetweening
  6. Breakdowns: Anticipation, follow through, arcs, and secondary action
  7. Walk Cycles (Biped - Ipsilateral Gait) Part 1: 2 steps; stages of
    1st Contact, Down, Passing, Up
    2nd Contact, Down, Passing, Up;
    shown from front, back, left, right, any other angles I can fit in
  8. Walk Cycles (Biped - Ipsilateral Gait) Part 2: Expanded with
    Walk
    Double Bounce Walk
    Strut
    Shuffle
    Sneak
    Tip Toe
    Run
    Fast Run
    Jump
    Skip
    (Parts 3-10 are various angles of expanded cycles)
  9. Walk Cycles (Biped - Ipsilateral Gait) Part 3: Strut
  10. Walk Cycles (Biped - Ipsilateral Gait) Part 4: Shuffle
  11. Walk Cycles (Biped - Ipsilateral Gait) Part 5: Sneak
  12. Walk Cycles (Biped - Ipsilateral Gait) Part 6: Tip Toe
  13. Walk Cycles (Biped - Ipsilateral Gait) Part 7: Run
  14. Walk Cycles (Biped - Ipsilateral Gait) Part 8: Fast Run
  15. Walk Cycles (Biped - Ipsilateral Gait) Part 9: Jump
  16. Walk Cycles (Biped - Ipsilateral Gait) Part 10: Skip
  17. Walk Cycles (Quadruped - Contralateral Gait) Part 1: 2 steps; back legs are usually 1/2 step of the front; stages of
    1st Contact, Down, Passing, Up
    2nd Contact, Down, Passing, Up;
    shown from front, back, left, right, any other angles I can fit in
  18. Walk Cycles (Quadruped - Contralateral Gait) Part 2: Expanded with
    Walk
    Amble
    Trot
    Pace
    Canter
    Traverse Gallop
    Rotary Gallop
    (Parts 3-8 are various angles of expanded cycles)
  19. Walk Cycles (Quadruped - Contralateral Gait) Part 3: Amble
  20. Walk Cycles (Quadruped - Contralateral Gait) Part 4: Trot
  21. Walk Cycles (Quadruped - Contralateral Gait) Part 5: Pace
  22. Walk Cycles (Quadruped - Contralateral Gait) Part 6: Canter
  23. Walk Cycles (Quadruped - Contralateral Gait) Part 7: Traverse Gallop
  24. Walk Cycles (Quadruped - Contralateral Gait) Part 8: Rotary Gallop
  25. Music: This relies on your frame rate and the beats per minute. I’ll probably use the most common examples and formulas in this example
  26. Dancing: Similar to music, I mostly want to focus on moves/cycles you can piece together and reuse
  27. Lipsync: Phonemes, basic mouth shapes, accenting, and enunciation

Again, any suggestions or requests are greatly appreciated :slight_smile:

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